I am currently accepting freelance 3d animation work.
I have 10 years of professional experience as a senior, lead, and technical animator in the games industry. My hand animation is top-notch and I have significant experience working with complex motion capture; both managing shoots and acting in cinematics myself.
I also have a year and a half of professional experience as an engineer in addition to my experience as a hobbyist.
I thrive working on talented, agile, multi-disciplinary prototyping teams because I am a tech-friendly, code-comfortable, game development multi-tool. I'm comfortable in Maya, 3ds Max, MotionBuilder, Blender, and Unity as well as a wide variety of other technical softwares.
I deconstruct existing processes and make them more efficient. I tackle new challenges with pleasure!